From the Laptop of Jeremy Irish

Jeremy is the President & CEO of Groundspeak, the company that operates location-based experiences like Geocaching.com, Waymarking.com and Wherigo.com. Jeremy lives in the Emerald City (Seattle, WA)

Noodle Nodes: An Idea (from 2008)

After 10 years running Geocaching.com we have come up with a lot of fun and quirky ideas that never made it out of design. While going through my old external presentations over the years I came across a gem that I presented to Garmin in January, 2008 that I wanted to share.

Launching Wherigo

January, 2008 was around the time when Garmin announced the Colorado. Before this time, Groundspeak worked with Garmin to launch Wherigo on the new device. The idea was to take geocaching outside the box as a media rich experience, and Garmin was the obvious choice as a first partner. They were the first to recognize geocaching as an important activity for their outdoor devices, being the first to add a geocache "treasure box" icon to their devices. Since then they have often been the first to release features for geocachers, though more recently there has been healthy competition from other GPS manufacturers.

Because Garmin's handhelds weren't connected to the Internet, Wherigo adventures, called "cartridges," are self contained games that can be downloaded and played offline. Once the game is completed the save file can be uploaded back to the web site to prove you completed the cartridge.

Even though the Colorado was missing some basic media features, like animation capabilities and sound (other than system beeps), it did have ANT - a low power wireless feature that intrigued me. It was being used to send geocache data from one Colorado device to another, but it had the capability to do much much more.

Enter the Noodle Network

Noodlenode

For the launch of Garmin's new Colorado device, the Groundspeak partners went to CES to support Wherigo and the new geocaching features. During that time we had the fortune to meet up with ANT, the company that was acquired by Garmin to provide short range, low power wireless capabilities. I had a nice chat with one of the employees about the capabilities of ANT and I became really excited about the prospect of using this with Wherigo and geocaching.

Shortly after returning from CES, I developed an idea and presented it to Garmin during a planned visit to Seattle. The concept was ultimately code named "Noodle Nodes."

Click here to download:
ANTProposal.ppt (338 KB)
(download)

A Noodle Network would be a flexible, inexpensive wireless network for location-based experiences. Each network would contain Noodle Nodes - Low powered and pre-programmed wireless modules. These Noodle Nodes would communicate with your handheld device to allow you to interact with the information contained within them. It could be as simple as discovering they are nearby, or receiving detailed information for a larger adventure.

With these nodes you could put them in caches to send data back to the device (like "I'm here!") or more detailed information and media through Lua, a scripting language that we use with Wherigo. Because each node has a unique identifier it could link a specific node to a geocache, or to prove that a node works with a particular Wherigo cartridge.

There were various other proposed ideas in gaming, tourism, social networking, and even local positioning. I even shared a conversation with a Microsoft employee who said "if you can offer a way to find a Microsoft conference room with Wherigo, we'd buy a ton of them."

Noodlenodedetails

Why This Didn't Happen

Wherigo as a concept is great, but due to it being a beta product it required several patches and updates in order to adapt to the response from the community. As we learned, it became very difficult to deploy new patches for Garmin to roll out, since they release very few patches over the lifetime of the device. It became a problem when we were limited to a new release every couple of months.

(In today's environment you can release a web page several times a day, a new Android application update daily, or an iPhone application update every couple of weeks. I like today's environment!)

We're also not in the hardware business, so we have to rely on our partners to develop a product like this. In the end, Wherigo just wasn't a big enough focus to incorporate this concept. The SDK for ANT was still in beta at the time, so development with ANT was also difficult. And with little support for Wherigo we expected there would be even less support with new concepts like ANT.

Also, in the end, ANT is a proprietary wireless protocol which would have restricted the use of the technology to a small subset of users that own the devices that support it. We felt at the time that it would be a disservice for us to promote one device (and protocol) over another, so it never came to fruition.

I still think there is some life to this project and would love to see this happen in a more open way. If you have some interest in working on this idea, we'd love to work with you.

Souvenirs - Beyond the Box

Souvenir_chest

How can we capture the "eureka!" moment of finding a cache without finding something physical?

Even before we deployed our iPhone Geocaching application we've been thinking of ways where we can extend the experience beyond the physical cache container. This led to questions about how we can build tools to create adventures "beyond the box," such as Wherigo Cartridges and the replacement for Virtuals.

One straightforward idea that came out of the mix was... souvenirs.

Filling in the Blanks

For almost the beginning of geocaching, users have been generating state maps on their geocaching profiles. When a geocacher finds a cache in each state, they fill it in. I even do it, though not in my profile. My wife and I challenge each other to find a cache in a state when we travel on business. I tend to have an unfair advantage but she has a couple of states that I don't - and she lets me know it!

Another grass roots project is Delorme Challenges - Try to find a cache on every page of a Delorme Map book for each state. This is a notable challenge even if you are referencing the map of Rhode Island! Geocachers have been challenging each other to finish them for many years now.

Outside of geocaching, achievements have been a popular way for video games to recognize milestones in games. I seek out achievements for my Xbox Live Account for the reward of seeing that icon in my profile. It tends to make me do something different in a game which ultimately makes me enjoy the game and play it more.

Achievementblog

It seemed natural that we should try and apply the concept of achievements with geocaching, but it also made sense to come up with an idea that was relatively straightforward and could be rolled out and tested with the community. This would ensure that we didn't design a big project in a vacuum and have it turn out to be something the community doesn't like. So the idea was to release souvenirs.

Launching Souvenirs

Souvenirs are pieces of unique art that are assigned to a location. When you find a cache online, or search for a cache on one of our official Geocaching mobile applications, the system posts the location to our souvenir system and sees if there is an award to acquire. If so, it assigns a unique piece of artwork to your geocaching.com profile and marks the date it was discovered. You can then go back and review the artwork any time you choose.

10-10-10

Although the official launch of souvenirs to the world was on October 10, 2010, to celebrate 10 years of geocaching and Groundspeak, we had released several souvenirs on the iPhone before then. For example, I received one for the Scotland Mega event, and both the original cache location and the Project APE cache have them.

Currently souvenirs can only be created and awarded based on some very basic criteria, though we plan to expand the functionality moving forward. Today, souvenirs can only be received by visiting an area that has one, on a specific day anywhere in the world, or a specific place and timeframe.

Our design team has already created souvenirs for the 50 US states, provinces in Canada, states in Germany and souvenirs for many countries in Europe. We'll be sorting out the release schedule but they will all be applied retroactively. In addition, any other souvenirs will run against previous logs so those that deserve to be awarded the souvenir will get them. We had to hold off awarding them retroactively before we could stress test the web site with real-world activity.

Is this the solution to the return of Virtuals? Definitely not! We're still planning to bring back virtuals in a new form, but this isn't it. It's just a new unique way to take geocaching adventures "beyond the box."

Read more about souvenirs on Geocaching.com